EDIT: This is NOT a guide as Pestnebel thought it was!
So, been reading a lot of Kassadin guides, and I decided that the one which fit my play style better was a slightly more defensive one, now I'm wondering, am I really playing him right? Doubt it, would like some help. Getting items in the following order. 1: Meki Pendant -> Tear of the Goddess 2: Boots 3: Catalyst of the Protector -> Rod of Ages 4: Upgrade Boots to Mercery's Threads 5: Sheen -> Lich Bane 6: Upgrade Tear of the Goddess to Archangel's Staff I tend to lane without doing much ganking unless there's a obvious chance until after 9ish when I've got some items, Rifting to the caster creeps, and aoeing them for fast and easy gold. In team fights I seem to do something wrong, I rift in, and by the time the cd is up, I'm either dead or very low hp. Now I know I'm supposed to wait for my team's CC etc, but I only play solo queue, so your team mates are rarely reliable to do that. I keep reading that people just jump in the back and kill the squishy caster/ranged carries in a matter of seconds and jump out again. How? How is that possibly done? I rarely see them so far away from their team that I can do that without their team turning around and CCing me, or just squishing my hp. That is the reason why I tend to go slightly more defensive items to start with, merc threads and Catalyst to give me a little bit of an edge on hp/cc survival. During lane phase I tend to play defensively if there is a better harrass setup on the other side, just last hitting with Q. I've recently heard that a good tactic once you're level 6 is to use the brushes a lot, Rift, aoe, silence, run into the brush, and repeat every time E is availible. Is this a good tactic or not? I haven't tried the above tactic, only read it last night. I'm rather bad during lane phase on the early levels. I'd really like to hear from a good experienced Kassadin player what I'm doing wrong, what I should be doing, and in what order to buy what items. Keep in mind the following. I am not a high Elo player, I concider myself mediocre. I do not have a arranged team to play with. Also, the summoner abilities I use varies, I've had Teleport and exhaust for more map control, to push a lane and join a gank easily. The other combo I tend to use is exhaust and clarity, clarity as a escape mechanism more then anything, so I definitely have enough mana if I need to Rift away or kill someone that's escaped with very little hp and I don't have any mana left. Runes I use Magic Pen Marks, flat hp quints, and mp5/lvl on yellow/blue. I'm level 25. So not access to all slots yet. I might not be a good Kassadin player, but it's the class I find the most fun out of them all, and I try to get better, would appriciate some help in getting a bit further. How Does Kassadin Do A Lot Of Dmg Free
Nether Blade: The increased auto-attack damage from Nether Blade 's passive is a massive help for your last-hitting, which is very much welcome since a lot of your last-hits will be done under tower. It's also a not negligible boost to your auto-attack DPS on enemy champions, which definitely isn't unwelcome. Kassadin doesn't really do that much damage compared to him. This is probably due to my lack of an understanding of the game and the champions themselves though. Anyways, is Kassadin really that good lategame or am i just building wrong? I'll be honest, Kassadin does not work well in team fights, mostly because he can get kills. Reason being You will be doing all the dmg and you ally's will take the kills. And because your mobility your team wont be able to keep up with you and you might have to 1v4 (your enemy laner doesn't count because he was already dead from the start). Aug 30, 2013 A lot of champions counter kass in lane, but if he just gets whatever cs he can without dying and gets his tear/catalyst with level 6, kass becomes extremely hard to deal with. Try pantheon mid with a strong ganker like lee sin or j4. Strong early pushers with CC also do well, such as morgana, since you can push kass in and roam. Nov 21, 2018 I'll be honest, Kassadin does not work well in team fights, mostly because he can get kills. Reason being You will be doing all the dmg and you ally's will take the kills. And because your mobility your team wont be able to keep up with you and you might have to 1v4 (your enemy laner doesn't count because he was already dead from the start).
How Does Kassadin Do A Lot Of Dmg Work
Assassins are typically great chasers, squishy, with a very high damage output. They are also generally not the best farmers, as they 'farm champions'. Kassadin fits the description.
Assassins also generally have a get in-kill-get out combo. For instance: Katarina: Shunpo in, kill (DL+BB if necessary), Shunpo out Akali: Dash in, kill (whatever skills you need), dash out/juke out with bubble Eve: Stealth in, kill (ravage+hate spike+AA with ulti if available), ulti out LeBlanc: W in, Q, R, E, W the hell out. See the pattern? Poe trap and mine dmg download. Riftlwalk in, unleash hell, Riftwalk out. He is an assassin, and he is especially deadly to the other team's AP carry. Sometimes assassins are rewarded for killing people (Akali, Katarina, Eve) or contributing to the kill. Kassadin doesn't have that, but he is nonetheless a great assassin. For me Kassadin is an hybrid assassin/mage, as he has more utility in teamfights than others assassins (think about the previous example, LeBlanc for instance, is known for not being able to do jacksh*t in a teamfight except hoping to nuke the squishy before getting blown up herself), with his 2 AoE damage spells, his AoE slow, and short CD silence. He can still nuke the hell out of people, I have no idea how you build him if you're not damaging people o_O Comments are closed.
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