The damage from SKILLs of Destruction Staves is calculated based on your Max Magicka and Weapon Damage. And the Critical Chance is based on Spell Critical.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
- Wolf Skins Physical Or Magical Dmg Free
- Wolfskins Physical Or Magical Dmg Free
- Wolf Skins Physical Or Magical Dmg Download
- Wolfskins Physical Or Magical Dmg 1
- Wolfskins Physical Or Magical Dmg File
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Feb 12, 2018 I know this question has been asked tons of times but I wanted to know the opinions of players from this forum. I tested a bit full physical party and didn't felt weak, even against high physical armor targets. It was in classic difficulty though. In Tactician mode, I know enemies' stats are buffed. However even if you get some targets with lower phys or magic armor, it feels counter. Dec 27, 2012 it probably also says if its magic or physical. Anyway even if it doesnt say, u just look at its scaling ratio. If it is Brown-ish, the whole ability does Physical Dmg ( AD ) if it is Green, ot does Magical Dmg ( AP ). Mixed team are fine. When a fight starts, split your team - two who do magic dmg attack enemies with lower magic armour, and the same with physical. You can go full one type of dmg and it does work, but mix teams do as well. In fact mix is probably wiser, just split your team and attack the right targets to avoid wasting damage.
It was that way BEFORE 1.6 though, hence why you are finding that information
Wolf Skins Physical Or Magical Dmg Free
It now works like this though....•Synergy abilities now scale off your highest stats that are either stamina or magicka based.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
Source (Patch Notes)
I can't find anything on light/heavy attacks though..
I'm trying to sort out some of the game stats in my head... I understand the general difference between physical dmg and magic dmg, but are all champions' auto-attacks physical damage? What about the mages who shoot energy bolts as their basic attack? Are those magic dmg or physical damage?
And secondly, let's take Xin Zhao as an example for a moment. His Q, 3 Talon Strike, give his next 3 attacks boosted damage. In the description, it says 'bonus damage.' Does this mean that physical damage is added to his base attack? Or are two stats being added (his physical attack + the bonus dmg as MAGIC dmg)? And do those 3 attacks still function the same as a standard attack? (For example, would a frozen mallet still proc while xin has his q activated)?
Thanks!! :)
And secondly, let's take Xin Zhao as an example for a moment. His Q, 3 Talon Strike, give his next 3 attacks boosted damage. In the description, it says 'bonus damage.' Does this mean that physical damage is added to his base attack? Or are two stats being added (his physical attack + the bonus dmg as MAGIC dmg)? And do those 3 attacks still function the same as a standard attack? (For example, would a frozen mallet still proc while xin has his q activated)?
Thanks!! :)
All champion's auto attacks are physical damage.
I'm not sure if the extra damage on TTS is physical or magical, I'm pretty sure it's physical though.
Yes. All three of those will activate Frozen Mallet if you have it as they are regular attacks. Just with a bonus.
I'm not sure if the extra damage on TTS is physical or magical, I'm pretty sure it's physical though.
Yes. All three of those will activate Frozen Mallet if you have it as they are regular attacks. Just with a bonus.
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Yes auto attacks are physical
The extra damage will say on the attack
Yes, each attack can proc
The extra damage will say on the attack
Yes, each attack can proc
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Wolfskins Physical Or Magical Dmg Free
All auto-attacks are physical attacks regrdless if the champions attack with their hammers or if they attack by sending bolts of energy ( eg ryze ).Magic damage is almost always dealt when you activate one of your spells unless it says that this spell will deal physical dmg.But this will be referred in the description of the spell and another tip to distinguish spells that deal magic dmg from spells tha deal dmg according to your physical attack is the colour of the letters and numbers in the part of the descripiton where the dmg is referred.If the letters are oreange then this spell will deal physical dmg and if the letters are a mix of greend and blue the this spell will deal magic dmg.
Wolf Skins Physical Or Magical Dmg Download
you can generally look at the color of an abilities damage scaling to determine what kind of damage it does. If the scaling number (the number in parentheses next to the base damage) is red, the attack does physical damage and scales off attack damage. If the scaling number is green, it deals magic damage and scales off ability power. If the number has both (hybrid) it generally deals magic damage. If the number is a special color like blue (ryze and nasus) or yellow (rammus and malphite) then you have to look to the champion itself for those special cases. Ryze obviously deals magic damage, but his abilities scale off mana and AP. Rammus's damage scales off of armor. A general rule of thumb is that auto attacks deal physical damage and abilities deal magical damage, but there are exceptions. You probably know this, but armor reduces physical damage and magic resist reduces magic damage.
Wolfskins Physical Or Magical Dmg 1
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