Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His hair is short and silver. His eyes, though not visible through his cowl, are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
An official digital toolset for Fifth Edition (5e) Dungeons & Dragons (D&D). Dungeon Master's Guide Monster Manual Basic Rules. Idle Champions of the Forgotten Realms has partnered with D&D Beyond to create a series of encounters that you get as a bonus to your usual Encounters of the Week. Fight (or parley) with some goblins, and get. Idle Champions of the Forgotten Realms has partnered with D&D Beyond to create a series of encounters that you get as a bonus to your usual Encounters of the Week. Fight (or parley) with some goblins, and get closer to the demonic heart of this forgotten dungeon!
- Random dungeon creator using 5e's DMG? 5th Edition I know that there are a number of random dungeon creation tools out there, such as Donjon or Wizardawn or Dave's Mapper.
- Apr 22, 2016 In my 4 Types of Dungeons I created an outline for a dungeon using the tables in chapter 5 of the Dungeon Master’s Guide for D&D 5th edition. I made the following random rolls. Dungeon Location (d100): In a chasm. When I use a generator to create a random dungeon, I’m not actually looking for a pure random dungeon.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Beggar, but he was a colossal failure. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Sabotage a competitor.
Occupation: Fisher
Attributes [hide]
Faran Kettlewhistle, Male Halfling Barbarian 14Small (3'4') Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points
5th Edition Dmg Random Dungeon Generator Minecraft
72 (14d12)Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses
![5th edition dmg random dungeon generator 3 5 5th edition dmg random dungeon generator 3 5](/uploads/1/2/6/3/126359028/819224976.jpg)
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +5, Ranged +7, Grapple +2
Possessions: 400 pp. 1 Medium magic item.
This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.
Shout outs: Stacey and Justin Kitchur.
Their contribution stands as a beacon of hope for all adventurers!
Their contribution stands as a beacon of hope for all adventurers!
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
Dungeon Start
Dungeon Type: Lair (Click to make permanent). or choose:
Starting Area: Circle, 40ft. diameter; one passage at each cardinal direction
Noises: Whining
Air: Clear and damp
Odors: Smoky
Air: Clear and damp
Odors: Smoky
Purpose: Throne room where the lair's leaders hold court
Current state: Stripped bare
Contents:Monster (random creature) with treasure
Current state: Stripped bare
Contents:Monster (random creature) with treasure
Possible feature: Sword blade, broken; Dampness, wall; Cobwebs
Possible furnishings: Stool, normal; Trunk; Urn
(Religious) Possible furnishings: Shrine; Offertory container, Idol
(Mage) Possible furnishings: Altar; Robes; Incense burner
Possible personal items: Knife; Scroll; Ladle
Possible furnishings: Stool, normal; Trunk; Urn
(Religious) Possible furnishings: Shrine; Offertory container, Idol
(Mage) Possible furnishings: Altar; Robes; Incense burner
Possible personal items: Knife; Scroll; Ladle
Passages
Passage Width: 40ft. wide, 20ft. high, gallery 10ft. above floor allows access to level above / Leads to: Continue straight 20ft., door to the right, then an additional 10 ft. ahead
Extra passages (if necessary):
2nd Passage Width: 30 ft. / Leads to: ChamberExtra passages (if necessary):
3rd Passage Width: 20 ft. / Leads to: Continue straight 20ft., comes to a dead end; 10 percent chance of a secret door
4th Passage Width: 10 ft. / Leads to: Chamber
Free Dungeon Generator
Doors
Door: Iron, barred or locked / Leads to: Chamber
Extra doors (if necessary):
Door 2: Portcullis / Leads to: Chamber
Door 3: Wooden / Leads to: Passage 20 ft. straight ahead
Door 4: Iron, barred or locked / Leads to: Chamber
Door 5: Wooden / Leads to: Passage 20 ft. straight ahead
Door 6: Portcullis / Leads to: Passage 20 ft. straight ahead
Extra doors (if necessary):
Door 2: Portcullis / Leads to: Chamber
Door 3: Wooden / Leads to: Passage 20 ft. straight ahead
Door 4: Iron, barred or locked / Leads to: Chamber
Door 5: Wooden / Leads to: Passage 20 ft. straight ahead
Door 6: Portcullis / Leads to: Passage 20 ft. straight ahead
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Rectangle, 50 x 80 ft.
Number of exits: 6
Exit locations: Same wall as entrance / Wall opposite entrance / Wall left of entrance / Wall right of entrance / Wall left of entrance / Wall right of entrance /
Exit types: Corridor, 10ft. long / Corridor, 10ft. long / Door / Corridor, 10ft. long / Corridor, 10ft. long / Corridor, 10ft. long /
Number of exits: 6
Exit locations: Same wall as entrance / Wall opposite entrance / Wall left of entrance / Wall right of entrance / Wall left of entrance / Wall right of entrance /
Exit types: Corridor, 10ft. long / Corridor, 10ft. long / Door / Corridor, 10ft. long / Corridor, 10ft. long / Corridor, 10ft. long /
Purpose: Training and exercise room
Current state: Pristine and in original state
Contents:Monster (pet or allied creature)
Current state: Pristine and in original state
Contents:Monster (pet or allied creature)
Possible feature: Dung; Cracks, wall; Rope, rotten
Possible furnishings: Candelabrum; Buffet cabinet; Chair, plain
(Religious) Possible furnishings: Lamp; Candelabra, Holy or unholy writings
(Mage) Possible furnishings: Incense burner; Bells; Idol
Possible personal items: Stopper; Grinder; Ewer
Possible furnishings: Candelabrum; Buffet cabinet; Chair, plain
(Religious) Possible furnishings: Lamp; Candelabra, Holy or unholy writings
(Mage) Possible furnishings: Incense burner; Bells; Idol
Possible personal items: Stopper; Grinder; Ewer
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a passage 20ft. long
![5th edition dmg random dungeon generator minecraft 5th edition dmg random dungeon generator minecraft](/uploads/1/2/6/3/126359028/178233470.jpg)
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Grease
Book, Scroll, or Tome: Text on exotic flora or fauna
Book, Scroll, or Tome: Text on exotic flora or fauna
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Slay a rival
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Wall of force blocks passage
Random Traps
Trigger: Stepped on (floor, stairs)
Severity: Setback
Effect: Darts shoot out of an opened chest
Severity: Setback
Effect: Darts shoot out of an opened chest
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Burning fire
Effect: Presents a puzzle or riddle
Effect: Presents a puzzle or riddle
This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.
Shout outs: Stacey and Justin Kitchur.
Their contribution stands as a beacon of hope for all adventurers!
Their contribution stands as a beacon of hope for all adventurers!